Vordakai's Tomb - The Sanctum of Souls
The Final Confrontation with the Cyclops Lich
Chapter Synopsis & GM Prep Notes
The heroes delve into the deepest, darkest reaches of Vordakai's ancient cyclopean tomb. Here, the air grows heavy with the stench of sulfur and death. They must navigate a labyrinth of macabre banquet halls, stygian fire corridors, and crypts guarded by foul piscodaemons. The history of the fallen cyclops empire is revealed through ancient frescoes and grim sacrificial chambers, culminating in the horrific discovery of the villagers' fate—their souls trapped in glass jars by ancient dark magic.
At the heart of the dungeon lies the Throne of Bones, where Vordakai, the ancient lich, awaits. Surrounded by pools of blood and dark sorcery, the final battle will determine the fate of the Stolen Lands. Should the heroes succeed, they will free the captured souls, allowing Varnhold to be resettled and securing a fragile peace with the centaur tribes of the Dunsward.
📦 Download Full Chapter (.ZIP HD)
Download all clean HD map variants in 1 click (watermark-free), including gridded and gridless versions for Foundry VTT, Roll20, and Fantasy Grounds.
Tactical Battlemaps for Vordakai's Tomb - The Sanctum of Souls
Select any map to download free high-resolution VTT files (Grid & Gridless).

Abandoned Settler Village

Ancient Cell

Central Crypt

Chamber of the Eye

Cold Fire Corridor

Dark Sorcerer's Laboratory

Dungeon of Souls

Eye Focus Room

Fresco Vestibule

Funeral Sacristy

Guardian's Pool

Infernal Pool

Macabre Banquet Hall

Monster Guard Room

Railingless Balcony

River Bridge and Grassy Plains

Secondary Crypts

Secondary Entrance

The False Stairs

