Part 5: Vordakai's Tomb - The Upper Crypts
Delving into the Cyclopean Nightmare
Chapter Synopsis & GM Prep Notes
The adventurers approach the ominous Vordakai's Tomb, hidden deep within the Nomen Highlands. Their journey begins at the centaur camp of Aecora Silverfire and leads them to a treacherous crossing of the Sellen River. A towering limestone pillar, exuding dark smoke and surrounded by boiling black waters, marks the entrance to the forgotten crypts. Ascending the monster-infested cliffs, the party uncovers a hidden promontory leading into an ancient cairn.
Inside the tomb, the scale shifts dramatically, revealing architecture built for giant creatures. The upper levels are a labyrinth of deadly traps, fiendish sanctuaries, and sepulchral antechambers guarded by the undead. As the heroes navigate winding stairs and toxic gas vents, they discover the tragic fate of Xamanthe in a cold prison cell. The lingering magic of the cyclopean empire permeates every dark corner, setting the stage for a confrontation with ancient evils.
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Tactical Battlemaps for Part 5: Vordakai's Tomb - The Upper Crypts
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Ancient Cairn Entrance

Ancient West Room

Antique Pottery Storage Room

Black River Depths

Descending Rift

Fiendish Sanctuary

First Antechamber

Giant's Crossroads

Hidden Promontory

Inner Gallery Burial Corridor

Monster Cliffs

Muddy Beach Entrance

Nocturnal Shadow Attack

Nomad Centaur Camp

Pool Stairs Cavern

River Crossing Island

Sepulchral Antechamber

The Sepulcher Crypt

Toxic Gas Vents

Transmuted Tomb Side Chamber

Undead's Prison Cell

Upper Vestibule

Water Trap Room

West Secret Corridor

