Chapter 1: Home Sweet Home
Founding the Capital & Taming the Stolen Lands
Chapter Synopsis & GM Prep Notes
The heroes transition from mere explorers to rulers of their newly founded capital on the shores of the Tuskwater. Starting from the fortified trading post, they must expand their influence across the untamed Narlmarches and the rugged Kamelands. Civilization brings its own turmoil: political unrest brews in muddy market squares, secret cultists plot in hidden cellars, and a werewolf terrorizes the outskirts.
Meanwhile, the wilderness remains fiercely untamed. The party will negotiate with fey in mystical groves, protect desperate logging camps, and hunt down dangerous beasts like the legendary hodag and monstrous owlbears. The true existential threat looms in the south—a violent tribe of trolls led by Hargulka has claimed an ancient dwarven fortress, preparing to crush the fledgling barony before it can fully take root.
📦 Download Full Chapter (.ZIP HD)
Download all clean HD map variants in 1 click (watermark-free), including gridded and gridless versions for Foundry VTT, Roll20, and Fantasy Grounds.
Tactical Battlemaps for Chapter 1: Home Sweet Home
Select any map to download free high-resolution VTT files (Grid & Gridless).

Abandoned Overgrown Keep

Ancient Grass Barrow

Barn and Secret Cult Cellar

Blighted Forest Hollow

Blood-Stained Beast Den

Desecrated Dwarven Outpost

Devastated Outskirts Farm

Forest Mud Bowl

Forest River Ford

Fortified Trading Post

Giant Ancient Tree Clearing

Hilltop Log Fort

Idyllic Fey Grove

Muddy Market Square

Muddy Riverbank Den

Organized Explorer Camp

Overgrown Ruined Temple

Reptilian Swamp Camp

Rolling Plains Ambush

Ruined Lake Island Tower

Rustic Inn Room

Subterranean Beast Lair

Swamp Hermit's Hut

