Chapter 4: Dragon Season
The Great Chase
Chapter Synopsis & GM Prep Notes
This chapter marks the climax of the urban hunt for the elusive Stone of Golorr. The adventurers are thrust into a frantic chase across the diverse wards of Waterdeep, navigating through muddy alleyways, bustling city streets, and treacherous rooftops. Depending on the season and the villain in play, their pursuit might lead them to a beached pirate ship, an eerie city cemetery, a ruined tower, or a dilapidated converted mill.
The intrigue culminates as the party gathers the necessary keys and descends into the City Depths. Here, they must navigate ancient dwarven corridors, cross crumbling bridges over bottomless chasms, and finally breach the legendary Vault of Dragons. Inside, a hoard of 500,000 gold pieces and a formidable draconic guardian await to test their mettle.
Tactical Battlemaps for Chapter 4: Dragon Season
Select any map to download free high-resolution VTT files (Grid & Gridless).

Alleyway and Facades

Alley Residence Hideout

Fantasy Butcher Shop & Storefront

Run-down Docks

Beached Pirate Ship Hideout

Alchemist's Shack and Submarine Dock

Busy City Streets Chase

City Cemetery Exterior

Noble Mausoleum Ground Floor

Mausoleum Underground Crypts

Rooftop Chase

Grand Theater Lobby and Hall

Theater Backstage

Old Ruined Tower Ground Floor

Old Tower Arcane Laboratory

Old Tower Cellars

Courthouse Public Halls

Courthouse Courtroom

Courthouse Prison Block

City Sewers

Southern Cellar Complex

Northern Cellar Complex

Converted Mill Ground Floor

Converted Mill Upper Level

Vault Foyer and Bridges

Dwarven Corridors

