The map features a massive, weather-beaten pirate ship that has run aground, resting at a heavy list on a desolate stretch of the shore. The upper deck is a chaotic maze of fallen rigging, shattered masts, and scattered cargo, providing numerous heavy cover options for ranged skirmishes. A makeshift gangplank serves as the primary choke point for boarding actions, forcing attackers to advance in single file under potential fire from the elevated forecastle. Beneath the deck, the atmosphere grows claustrophobic in the dark, cramped lower cabins. Once the quarters of fearsome corsairs, these rat-infested holds are now a fortified bandit den. Narrow corridors and low lighting create excellent opportunities for stealth and ambushes. VTT walls and lighting can be easily configured to enhance the cramped, shadowy nature of the lower decks, turning every corner into a potential lethal encounter.



