Chapter One: A Friend in Need
The Yawning Portal and the Missing Friend
Chapter Synopsis & GM Prep Notes
The adventure kicks off in the legendary Yawning Portal tavern, where a sudden troll attack interrupts the adventurers' evening. Soon after the chaos settles, they are approached by Volothamp Geddarm, who tasks them with finding his missing friend, Floon Blagmaar. The search leads the party into the seedier parts of the Harbor District, following a dangerous trail of blood and gang violence.
Their investigation brings them to a Zhentarim warehouse on Candle Lane, the scene of a recent, bloody skirmish between rival criminal factions. After dealing with the remaining thugs and discovering a hidden stash, the clues point downward into the dark, labyrinthine sewers of the city.
Descending into the muck, the heroes must navigate dangerous tunnels marked by the Xanathar Guild. They eventually infiltrate a subterranean thieves' hideout, braving guard posts, a grim interrogation room, and foul latrines to rescue Floon from the clutches of a cruel underground syndicate.
Tactical Battlemaps for Chapter One: A Friend in Need
Select any map to download free high-resolution VTT files (Grid & Gridless).

Massive Tavern Common Room

Tavern Upper Floors and Rooms

Harbor District Crime Scene

Narrow Slum Streets

Eccentric Curio Shop

Seedy Dockside Tavern

Dark Narrow Alley

Gang Warehouse Main Hall

Warehouse Storage Closet

Secret Warehouse Stash

Warehouse Mezzanine Balcony

Abandoned Warehouse Offices

Sewer Tunnels and Markings

Sewer Intersection

Tavern Cellar & Sewer Access

Thieves Guild Central Hub

Thieves Guard Posts

Messy Armory

Empty Dormitory

Barricaded Sewer Dormitory

Foul Latrines

Macabre Interrogation Room

Secret Escape Passage

Artisan House Cellar

Oozing Dungeon Cells

