Part 2: Phandalin & The Redbrand Hideout
A Frontier Town Under the Yoke of Bandits
Chapter Synopsis & GM Prep Notes
The adventurers arrive in the frontier town of Phandalin, a bustling settlement built on the ruins of an ancient community. As they explore key locations like the Stonehill Inn, Barthen's Provisions, and the Townmaster's Hall, they quickly realize that the town is being terrorized by a gang of ruffians known as the Redbrands. The party must gather clues, interact with local NPCs, and decide how to deal with this growing threat before the village falls completely under their control.
Their investigation inevitably leads them beneath the ruins of Tresendar Manor to the Redbrand Hideout. This subterranean dungeon is a dangerous maze of dusty crypts, trapped corridors, and chilling natural caverns. Here, they will face mercenary thugs, monstrous bugbear enforcers, and a mysterious spellcaster known only as Glasstaff who leads the criminal operation from his hidden sanctuary.
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Tactical Battlemaps for Part 2: Phandalin & The Redbrand Hideout
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Frontier Village Main Street

Frontier Village Inn

General Provisions Store

Orchard Cottage

Shield Trading Post

Mining Exchange Office

Rural Farmstead

Modest Luck Shrine

Dilapidated Ruffian Tavern

Town Hall and Jail

Underground Cellar

Mercenary Barracks

Trapped Corridor

Dusty Crypts

Prison Cells

Hidden Armory

Smugglers Storeroom

Deep Chasm and Precarious Bridges

Brute Barracks

Underground Hideout Common Room

Alchemical Workshop

