Part 4: The Old Sycamore
The Great Sycamore & The Subterranean War
Chapter Synopsis & GM Prep Notes
Beneath the dying boughs of an imposing 30-meter sycamore tree lies a labyrinthine root system, currently the stage for a bitter, miniature subterranean war. Vicious mites and rival small humanoids clash in the dark, laying rudimentary traps in the Workshop of Pranks and hoarding stolen "big people" junk in their cluttered common rooms.
Deep within this dark, earthy domain, the dungeon masterminds strategize at a crude war table, guarded by a bloodthirsty giant tick. Adventurers must brave putrid hatcheries crawling with giant centipede broods, navigate treacherous root-bound chasms, and rescue battered captives from the dreaded Chamber of Torment to quell this subterranean uprising once and for all.
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Tactical Battlemaps for Part 4: The Old Sycamore
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Western Borders: The Putrid Swamp

Eastern Borders: Nomen Heights

Southern Borders: The Deep Forest

Frontier Trading Post Exterior

Frontier Trading Post: Market Courtyard

Frontier Trading Post: Guest House

Rustic Trading Post Stables

Trading Post Storage Pen

Oleg's Trading Post: Compost Pits (A5)

Comptoir d'Oleg : A6. Hall Principal

Trading Post: Dining Room

Frontier Trading Post: Manager's Office

Trading Post: Equipment Storeroom

Trading Post Storage Room

Rustic Trading Post Bedroom

Bandit Camp at Thorney Ford

Rickety Wooden Bridge

