Chapter 1: Trouble at Oleg's Trading Post
Gateway to the Stolen Lands
Chapter Synopsis & GM Prep Notes
The adventure begins at the edge of civilization. Tasked with exploring and taming the infamous Stolen Lands, the heroes arrive at Oleg's Trading Post, a remote wooden fort struggling to survive against the harsh frontier. Instead of a warm welcome, they find Oleg and his wife living in fear, extorted by a ruthless gang of local bandits who are due to return for their "tax" at dawn.
The party must quickly familiarize themselves with the trading post's layout—from the bustling market courtyard to the stables and armory—to set up a deadly ambush. Once the immediate threat is dealt with, the wilderness beckons. The heroes will have to venture into the untamed deep forests of the Narlmarches, brave the treacherous bogs of the Hooktongue Slough, and scale the Nomen Heights to locate the bandits' hidden camp at the Thorn Ford and cut off the snake's head.
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Tactical Battlemaps for Chapter 1: Trouble at Oleg's Trading Post
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Western Borders: The Putrid Swamp

Eastern Borders: Nomen Heights

Southern Borders: The Deep Forest

Frontier Trading Post Exterior

Frontier Trading Post: Market Courtyard

Frontier Trading Post: Guest House

Rustic Trading Post Stables

Trading Post Storage Pen

Oleg's Trading Post: Compost Pits (A5)

Comptoir d'Oleg : A6. Hall Principal

Trading Post: Dining Room

Frontier Trading Post: Manager's Office

Trading Post: Equipment Storeroom

Trading Post Storage Room

Rustic Trading Post Bedroom

