Asa Daribondi & Occult Architecture
Thinking Houses and Ritual Murder
Chapter Synopsis & GM Prep Notes
Asa Daribondi, a prodigy architect, falls under the terrifying influence of the King in Yellow and a sinister sect. Driven by otherworldly whispers, he begins designing 'thinking houses'—avant-garde, non-Euclidean structures that bend reality and serve dark cosmic purposes. His architectural madness culminates in the design of the infamous Macallistar Building, a towering monument to occult geometry dominating the 1920s New York skyline.
Behind his architectural genius lies a gruesome reality: Daribondi orchestrates a series of ritualistic child murders to consecrate his impossible designs and appease otherworldly entities. The investigation spans centuries, from stolen medieval tomes to 1950s charred offices and modern-day sentient cinemas, leading agents on a harrowing journey through time and space to unravel a conspiracy of cosmic proportions.
Tactical Battlemaps for Asa Daribondi & Occult Architecture
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Isolated Medieval Castle & Occult Crypt

Medieval Thief's Apartment - Murder Scene

Avant-Garde Architectural House

Imposing 1920s High-Rise

Mysterious Vintage Hotel

Charred Architect's Office

Covert Medical Facility

Sentient Cinema Theater

Isolated Lakeside House

