Chapter 6: Gods & Monsters
The Final Choice
Chapter Synopsis & GM Prep Notes
The nights of London are drawing to a bloody and inevitable climax. In this thrilling conclusion to the campaign, the coterie's loyalties will be tested as they navigate a treacherous web of political intrigue. Mithras, the ancient Methuselah, is on the verge of returning to his full terrible glory. Yet, rival factions are moving their final pieces across the board. Queen Anne desperately fights to maintain her domain, while the clandestine hunter organization Antigen prepares a devastating strike against the Kindred.
Players must make the ultimate choice: will they facilitate the resurrection of a blood god, defend the crumbling Camarilla establishment, defect to the human hunters, or seize the chaos to claim London for themselves? The journey will drag them from the glittering displays of the British Museum to the forgotten depths of the ancient Mithraeum, sealing the fate of the city forever.
Tactical Battlemaps for Chapter 6: Gods & Monsters
Select any map to download free high-resolution VTT files (Grid & Gridless).

Underground Hideout and Subway Tracks

Dark Theatre and Hidden Passages

Alleyway & Meat Packing Plant

Underground Nightclub and Private Office

Modern Police Station

Abandoned Tunnels and Disused Station

Grand Museum Galleries and Boiler Room

Ancient Subterranean Temple and Crypt

