The Return of Tiamat - The Well of Dragons
The Final Battle to Prevent the Dragon Queen's Ascension
Chapter Synopsis & GM Prep Notes
The climax of the campaign begins with a perilous diplomatic mission to Thay, where the party must secure vital alliances in the freezing Audience Chamber and endure eldritch nightmares. Soon after, they teleport back to the ruined lands north of Waterdeep, ready to join the gathered forces of the Sword Coast for the ultimate confrontation.
The heroes march upon the Well of Dragons, a massive extinct volcano surrounded by a ravaged wasteland swarming with evil dragons and cultists. Inside the caldera lies a colossal crater of tangled dragon bones, a grim staging ground for the Cult of the Dragon. To disrupt the ritual, the adventurers must navigate dangerous volcanic tunnels, bypass deadly drakes and undead knights, and infiltrate the colossal hoard vaults.
At the heart of the volcano stands the Apocalyptic Temple of Tiamat. Across five elemental chapels, Red Wizards chant dark incantations while Severin levitates above the flaming maelstrom of the Great Apse. The party must face overwhelming odds to stop the ritual before the five-headed Dragon Queen tears her way into the Material Plane.
📦 Download Full Chapter (.ZIP HD)
Download all clean HD map variants in 1 click (watermark-free), including gridded and gridless versions for Foundry VTT, Roll20, and Fantasy Grounds.
Tactical Battlemaps for The Return of Tiamat - The Well of Dragons
Select any map to download free high-resolution VTT files (Grid & Gridless).

Grand Arcane Audience Chamber

Sumptuous Guest Quarters

Eldritch Cauldron Nightmare

Ruined Farmstead and Teleportation Circle

Ravaged Wasteland Approach

Extinct Volcano Bone Crater

Volcanic Cave Entrances North

Volcanic Cave Entrances East

Forgotten Bat-Infested Tunnel

Undead Knight's Dusty Quarters

Colossal Cult Hoard Vault

Organized Artifact Storage

Chamber of the Abyssal Horn

Cultist War Room

Cult Officer Barracks

Cult Leader's Luxurious Quarters

Elite Cultist Spartan Rooms

Captives Belongings Scrapyard

Dark Captive Holding Caverns

Bloody Monster Kennels

Sumptuous Arcane Mercenary Caves

Volcanic Bone Sinkhole

Ritual Bone Esplanade

Colossal Five-Headed Dragon Temple

