Death to the Wyrmspeakers
Tomb of Diderius and the Misty Forest
Chapter Synopsis & GM Prep Notes
The campaign accelerates as the heroes take the offensive against the high-ranking officers of the Cult of the Dragon: the Wyrmspeakers. Their first target is Varram the White. Following a trail of rumors and a lost magical mask, the party ventures into the arid Serpent Badlands and discovers the ancient Tomb of Diderius. What begins as an exploration of a ruined divination sanctuary quickly devolves into a desperate descent into a subterranean enclave controlled by fanatical snake-folk (Yuan-ti) who have captured the cult leader.
The second act shifts dramatically to the lush, fog-shrouded canopy of the Misty Forest, following a series of brutal, mysterious dragon attacks on elven settlements. The heroes investigate the arboreal village of Altand, uncovering a web of deception that leads them into the thick, spider-infested woods. Their journey culminates at a majestic emerald waterfall, hiding a massive subterranean island cave where Neronvain, the Green Wyrmspeaker, plots alongside a fearsome green dragon.
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Tactical Battlemaps for Death to the Wyrmspeakers
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Glacial Cavern Lair

Black Granite Bridge Encampment

Arid Serpent Badlands

Ruined Entrance Plaza and Well

Desecrated Antechamber

Chamber of Vigilant Statues

Vaulted Mosaic Chamber

Mushroom Well and Sloped Corridor

Golem Throne Room

Haunted Dusty Library

Barricaded Dining Hall

Luxurious Vault Room

Dried Divination Pool

Illuminated Ancient Crypt

Slippery Stone Bridge Entrance

Serpent Shrine Meditation Room

Sleeping Pits and Illusory Corridor

Venomous Hatchery Pit

Foul Reptilian Lair

Damp Rocky Prison

Green Flame Serpent Temple

Misty Forest Canopy Village

Spider Web Thicket

Emerald Waterfall Basin

Subterranean Island Cave

Fetid Giant Lair and Hidden Shrine

