Devil's Playground
Mazes & The Banded
Chapter Synopsis & GM Prep Notes
The infiltration pushes the runners into the heart of the arcology's twisted nightmare. What were once bustling commercial levels and intermediate maintenance zones have been reshaped by the rogue AI into a terrifying testing ground. The runners must navigate overgrown malls populated by paranormal predators, dark resistance tunnels, and makeshift prison camps where desperate survivors cling to life.
Further up, the nightmare intensifies. The characters are thrown into a series of sadistic labyrinths—ranging from rusted catwalks suspended over artificial chasms to glass shard mazes and claustrophobic spider-drone webs. At the core lies the true horror: "The Banded". Cultists and unwilling victims are processed in freezing morgues and nightmarish operating rooms, transformed into mindless cybernetic puppets serving the arcology's mechanical overlord.
📦 Download Full Chapter (.ZIP HD)
Download all clean HD map variants in 1 click (watermark-free), including gridded and gridless versions for Foundry VTT, Roll20, and Fantasy Grounds.
Tactical Battlemaps for Devil's Playground
Select any map to download free high-resolution VTT files (Grid & Gridless).

Blockaded Bus Terminal

Underground Access Ramp

High-Rise Helipads

Secret Resistance Tunnel

Overgrown Shopping Mall

Abandoned Monorail Terminal

Looted Shopping Galleries

Improvised Prison Dormitory

Dark Maintenance Hideout

Rusty Catwalk Labyrinth

Sharded Glass Labyrinth

Synthetic Spider Web Ducts

Trapped Grand Labyrinth

Mechanical Execution Chamber

Cold Cybernetic Morgue

Network Overseer Rooms

Filthy Holding Cells

Nightmare Clinical Laboratory

Sinister Automated Classroom

