Chapter II: The Red Cages
The Escape Begins
Chapter Synopsis & GM Prep Notes
Following their abduction, the Acolytes regain consciousness in a truly nightmarish scenario: a horrific slaughter pit deep within the underhive of Xicarph. This gruesome facility is run by the notorious House of Beasts, where they are destined to be processed like cattle. The immediate priority is survival and finding a way out of this bloody confinement before their captors return to finish the job.
Escaping the pit is only the beginning. The Acolytes must navigate a terrifying, sprawling industrial labyrinth known as the Red Cages. This descent into madness includes unstable collapsed walkways, dark vaults haunted by winged predators, and macabre processing chambers operated by grotesque servitors. Every step through this chaotic complex brings new horrors, from chaos shrines built of scrap metal to corridors patrolled by ruthless slavers.
The final leg of their escape leads them through the overwhelming chaos of Vault 13, a massive operations center filled with cages and the machinery of death. Ultimately, their path leads to a grim encounter within a mobile field hospital module. Here, amidst horrific surgical tools and psychic remnants of pain, they face an unexpected revelation and a crucial meeting with Inquisitor Karkalla that will redefine their mission.
Tactical Battlemaps for Chapter II: The Red Cages
Select any map to download free high-resolution VTT files (Grid & Gridless).

Sci-Fi Slaughter Pit and Walkway

Collapsed Industrial Walkways

Dark Winged Cavern Vault

Scrap Metal Cultist Shrine

Nightmare Meat Processing Chamber

Dark Slaver Corridors

Ruined Underground Mansion

Sector 13 Operations Center

