Chapter I: The Quaddis Directory
Before the festival
Chapter Synopsis & GM Prep Notes
The journey begins on the enigmatic planet of Quaddis, within the sprawling, decadent dome of Xicarph. As the party arrives at the bustling Ashtear Spaceport, they are immediately thrust into a world of sharp contrasts, where opulent elites in gilded merchant enclaves rub shoulders with the miserable inhabitants of the sunken slums. The air is thick with anticipation for the impending Festival of the Tattered Fates, an ancient tradition masking deeper, darker secrets.
While awaiting the festival, the investigators must navigate a perilous sandbox of diverse districts. From the bloody sands of the gladiatorial arenas and the eerie silence of the Sul Valley Necropolis, to the suffocating depths of the underground beast pits and the decaying academic district. Every corner of Xicarph hides potential allies, hidden wealth, and lethal threats that will test their resolve.
The investigation ultimately leads to the fortified jungle estate of Gabriel Chase. Within his mechanical Clockwork Mansion, the sinister truth begins to unravel around a colossal Steel Clock. As the Great Conjunction triggers a total eclipse, the once-luxurious streets of Xicarph descend into absolute anarchy and bloodshed, forcing the players into a desperate fight for survival amidst the darkened riot streets.
Tactical Battlemaps for Chapter I: The Quaddis Directory
Select any map to download free high-resolution VTT files (Grid & Gridless).

Sci-Fi Spaceport Hub

Overgrown Ruined Estate

Dark Underground Beast Pits

Monumental Gladiatorial Arena

Terraced Pleasure Gardens

Decadent Marble Pavilions

Sunken Slum Ruins

Shadowy Ancient Necropolis

Opulent Merchant Enclave

Underground Ruined Theater

Desolate Academic District

Fortified Jungle Estate

Mechanical Clockwork Mansion

Darkened Riot Streets

Shifting Mechanical Death Corridor

