Chapter 3: The Greatest Heist
Robbery at the Figg & Associates Art Museum
Chapter Synopsis & GM Prep Notes
The time has come to execute the perfect crime. As the high society of Cloud City gathers for the prestigious auction of the Jewel of Yavin, the crew must synchronize their efforts to pull off an impossible heist. Their operation is twofold: first, intercepting a heavily armored G-100 banking droid in the dark cybernetic alleyways to manipulate the winning bid.
Meanwhile, the physical infiltration begins. The crew must choose their approach—scaling dangerous wind shafts filled with avian predators, crawling through slum ventilation, or breaking in through the adjacent casino or fine dining restaurant. Once inside the silent museum galleries, they must bypass laser grids and security patrols to reach the Auction Hall, where the glowing corusca gem sits heavily guarded behind force fields.
Tactical Battlemaps for Chapter 3: The Greatest Heist
Select any map to download free high-resolution VTT files (Grid & Gridless).

Elegant Sci-Fi Museum Exhibition and Cafe

Dark Alleyway and Cybernetic Bank Interception Zone

Sci-Fi Vertical Wind Shaft and Predator Nests

Slums Lower Levels and Ventilation Shafts

Bustling Sci-Fi Fine Dining Restaurant

Shady Sci-Fi Underground Casino

Dark Sci-Fi Museum Galleries and Laser Grids

