Wooden Death
The Red Flux and the Mi-Go Menace
Chapter Synopsis & GM Prep Notes
The investigators' journey leads them to the remote and unforgiving landscapes of Northwest Kenya, where an unnatural blight is ravaging the land. Their nightmare begins at a dying village on the Nzava River, filled with charred corpses and desperate survivors, hinting at an otherworldly catastrophe. As they push further towards the Mountains of the Moon, they uncover a sinister Mi-Go mining outpost and a macabre field scattered with thousands of bloodless cattle carcasses.
The true cosmic horror unfolds within the Valley of the Red Flux—an ash-gray crater devoid of terrestrial life, centered around a shapeshifting metallic ship. Should the investigators dare to breach its geometric impossibility, they will be violently thrust into a timeless Extraterrestrial Dimension. Here, they must navigate black sand deserts, obsidian labyrinths, zero-gravity chasms, and a repulsive sea of living flesh if they ever hope to return to Earth with their sanity intact.
Tactical Battlemaps for Wooden Death
Select any map to download free high-resolution VTT files (Grid & Gridless).

Desolate River Village

Savanna Trading Post

Alien Mining Outpost

Macabre Cattle Field

Ash Valley and Alien Ship

Black Desert Alien Ship

Obsidian Labyrinth

Macabre Mirror Pools

Zero-Gravity Abyss

Crater of the Flesh Mass

