Chapter 8: The Cats of Lamu
A Journey into the Dreamlands
Chapter Synopsis & GM Prep Notes
In the tropical heat of 1920s Lamu, investigators are drawn into a bizarre pact. After visiting the occult-laden townhouse of Jamal Alhazred, they are approached by an unusual feline community. These intelligent cats of Lamu desperately need human assistance to vanquish a terrifying entity residing beyond the waking world: the monstrous Witch of Zais.
To fulfill their end of the bargain, the investigators must project their minds into the Dreamlands. Their journey begins in an endless, windswept desert cut by rivers of shifting sand, leading them to the edge of the perilous Rutanyu Canyon. Descending ancient, treacherous stairs, they reach the forgotten ruins of Abharanah, a cursed city watched over by three colossal statues and swarming with feline guides.
The final confrontation awaits deep beneath a dark temple. Braving an underground labyrinth of absolute, magical darkness, the party must locate the Hag's bone-strewn lair. There, amidst the macabre remnants of her victims and a mystical stone basin reflecting a lost beauty, the ultimate battle for the fate of the Dreamlands' cats will unfold.
Tactical Battlemaps for Chapter 8: The Cats of Lamu
Select any map to download free high-resolution VTT files (Grid & Gridless).

Macabre Bone Plains and Great Lake

1920s Tropical Occult Townhouse

Arid Endless Desert and Sand Rivers

Vertiginous Desert Canyon and Sandfalls

Ancient Canyon City Ruins and Colossal Statues

Dark Temple and Labyrinthine Streets

Underground Magical Darkness Caves

