This detailed map features a plush, undisturbed living room characteristic of a 1930s Manhattan brownstone. Heavy oak furniture, thick rugs, and a grand fireplace offer excellent improvised cover for sudden shootouts, while the large bay windows provide both natural lighting and a vulnerable entry point for unwelcome nocturnal visitors. The layout connects to a central hallway and a formal dining area, offering multiple choke points for investigators. Designed for seamless VTT integration, this map includes dynamic lighting possibilities around the vintage lamps and fireplace. The lack of struggle or forced entry makes it an ideal crime scene for investigation phases, where players can search bookshelves and side tables for clues before the inevitable ambush.
