This extradimensional space features a striking split-level design, dominated by a large, highly contrasting black marble table on the lower tier. Three imposing black and gold mercenary banners hang above, setting a militaristic and intimidating tone for any audiences or negotiations held within this chamber. The distinct elevation change provides natural high ground for defenders or ranged characters, while the large table acts as heavy cover or a dynamic obstacle during combat. Adjacent to the main hall lies a simple, austere dormitory equipped with five beds, suggesting the presence of a dedicated guard or mercenary detail. Lighting in this demirealm is eerie and static, casting sharp shadows across the marble surfaces. VTT users can leverage the split levels for line-of-sight restrictions and utilize the dormitory walls to create tight, claustrophobic close-quarters engagements.



