This grim extraction room is centered around a massive, sculpted stone chair resting heavily on a raised stone slab. Splattered with old and fresh blood, the chair features heavy iron shackles on its armrests, setting a horrifying scene for your players to discover or interrupt. The cold, unyielding walls of this crime syndicate lair offer little comfort and no easy escape. Tactically, the raised stone slab in the center provides a slight elevation advantage and partial cover for defenders. The room's layout forces attackers into a potential choke point at the entrance, while the surrounding darkness and shadows cast by dim torchlight create opportunities for stealth or hidden reinforcements. This map is perfectly suited for VTT dynamic lighting to highlight the macabre centerpiece while keeping the corners shrouded in mystery.



