Situated on the third level of the main tower, this wizard's laboratory shows obvious signs of a violent struggle or a magical experiment gone horribly wrong. The floor is dangerously carpeted with broken glass, turning the center of the room into hazardous terrain, while an overturned wooden table offers immediate heavy cover. Empty brackets on a wall display suggest several glowing magic staffs have been hastily taken, leaving only faint, eerie magical residue illuminating the wreckage. For VTT encounters, the most intriguing tactical feature is the set of invisible, transparent stairs leading out of the room. Game Masters can utilize dynamic lighting to cast glows from the remaining magical artifacts and create hidden sightlines based on the invisible architecture. The scattered glass can trigger noise alerts or inflict minor damage, forcing players to navigate the space cautiously while dealing with whatever guardian or thief remains.



