High above the cobblestone streets, a creaking, wind-battered wooden bridge spans the gap between two ancient stone towers. The planks are uneven, providing precarious footing as characters navigate the narrow crossing. At the far end, a stone ledge offers a brief respite, though it is dominated by a hovering, magical statue of a wizard that seems to track intruders with its lifeless stone eyes. Tactically, this map is all about environmental hazards and chokepoints. The bridge itself offers zero cover and limits movement, making anyone caught on it highly vulnerable to ranged attacks from the opposing tower windows. A fall from this height is lethal, adding high stakes to any knockback effects. VTT lighting can highlight the eerie glow of the levitating statue, while dynamic walls should strictly trace the perilous edges of the bridge and the solid stone walls of the tower entries.



