This desolate stone complex features cold, vermin-infested common cells submerged just beneath the city's waterline. Murky water constantly seeps through the narrow tide-level windows, flooding the cracked concrete floors and creating treacherous difficult terrain for any potential escape or infiltration. Rusted iron bars and heavy security doors provide solid cover, but the cramped layout forces close-quarters engagements in the dark, damp corridors. VTT users can utilize dynamic lighting to cast eerie, flickering reflections across the flooded surfaces and establish vision-blocking shadows behind the massive prison columns. The flooded sections can be configured as movement-restricting zones, channeling combatants into fatal chokepoints. Strategic entry points are limited to bypassing heavily locked electronic cell doors or risking a squeeze through the failing, high-pressure coastal windows.



