Welcome to the grand banquet hall, an expansive architectural marvel designed to host the most prestigious winter galas and political summits. The room is meticulously arranged with long rows of small, individual dining tables, creating a formal yet socially tense atmosphere where every seating arrangement signifies status and political favor. At the far end of the room lies a small wooden stage, perfect for musicians or Noh actors to entertain the esteemed guests. However, this artistic focal point can quickly turn into a high-ground vantage point if negotiations break down and blades are drawn. The space is heavily defined by richly decorated folding screens that serve a dual purpose: warding off the bitter winter drafts and providing excellent tactical cover for assassins or eavesdropping shinobi. Game Masters can utilize this map for thrilling diplomatic encounters, sudden ambushes during a feast, or a tense standoff hidden behind the painted silk screens. The layout encourages dynamic movement, utilizing the screens to break the line of sight and the individual tables as tactical obstacles.



