This haunting battlemap features a desolate hospital courtyard reclaimed by nature and neglect. Dead, twisted weeds provide sparse concealment across the cracked pavement, leading up to the imposing facade of the institutional building. At the center lies a shattered stone fountain, offering hard cover and a grim centerpiece for tactical encounters. The perimeter is secured by a rusted iron fence and heavily chained main gates, creating a natural chokepoint and preventing easy escape. Gamemasters can utilize the poor sightlines created by the overgrown flora and the imposing wrought-iron barriers to build tension, ambush players with lurking horrors, or force them to find alternative entry points into the ominous asylum.



