These claustrophobic corridors form the hidden arteries of the facility, illuminated only by the harsh, flickering glare of pale fluorescent lights. Designed for the discreet movement of subjugated personnel, the narrow walkways offer very little room to maneuver, forcing parties into single-file formations or tight clusters. Stainless steel service carts left abandoned in the hallways provide makeshift cover against ranged attacks, though their metallic surfaces easily ricochet stray energy blasts. Tactically, this map is a playground for stealth and sudden ambushes. The hidden doors seamlessly integrated into the walls allow enemiesโor clever playersโto flank unsuspecting targets and dictate the line of sight. Chokepoints are abundant throughout the grid, making area-of-effect spells or heavy automatic fire devastatingly effective. Gamemasters can use the flickering lighting to create dynamic sightline challenges, forcing players to rely on night vision or face the terror of the unknown creeping in from intersecting shafts.



