The chaotic city streets are littered with abandoned cars, shattered glass, and the debris of a society rapidly tearing itself apart under a mysterious madness epidemic. The wide main avenue offers dangerous lines of sight for snipers or ranged attackers, forcing rogue operatives and investigators to weave between rusted 1950s vehicles and makeshift barricades. Piles of refuse and fallen streetlights create natural obstacles that disrupt movement and limit visibility in the encroaching chaos. Narrow alleyways branch off from the main street, serving as deadly chokepoints where infected mobs or rival agents can easily corner their prey. The lighting is sparse, heavily reliant on flickering storefront neon signs and burning trash cans, casting long dynamic shadows perfectly suited for Foundry VTT's lighting engine. Multiple entry points through shattered shop windows and rusted fire escapes offer tactical vertical advantages and hidden flanking routes for a brutal purge.



