Welcome to the primary entry point of the station, a tense and atmospheric tactical environment designed for harrowing sci-fi encounters. The decontamination chamber is bathed in the eerie glow of flickering decompression warning lights, casting dynamic shadows that conceal whatever lurks in the corners. Scattered and torn EVA suits litter the grated floor, providing macabre but effective low cover for players caught in a firefight or desperately trying to restore power. The layout is dominated by heavy blast doors that dictate the flow of movement, creating a natural chokepoint. Deep, terrifying claw marks gouged into the inner doors tell a grim story of forced entry, immediately setting the tone for your party. Game Masters can utilize the narrow corridors and segmented chambers to restrict lines of sight, forcing players into terrifying close-quarters engagements where every shadow might hide a xenomorph or a rogue security drone.



