Located on the third floor of a non-Euclidean building, this former luxury china and crystal shop is now a chaotic wreck. The layout is dominated by rows of overturned display cases and shattered glass, creating narrow, difficult-to-navigate pathways. The floor is slick with large pools of blood, posing a hazard to dynamic movement. A massive, smashed window on the far wall looks out onto a strange street far below, providing an atmospheric but dangerous light source and a potential, if deadly, exit. From a VTT perspective, this map is full of interaction. The shattered vitrines provide substantial partial cover for ranged combat or hiding. The narrow aisles act as natural chokepoints, forcing melee engagements. The blood-slicked floors can be configured as difficult terrain in Foundry VTT or Roll20, requiring dynamic lighting walls to block sight lines behind the larger piles of debris and standing display cabinets.
